Surprisingly, he can handle many popular top tier match-ups fairly well.Pushing your opponents away with good timing and then interrupting them from half the screen away into a full combo is a luxury only he posseses. Ghost Rider benefits more than anyone from smart pushblocking.Chain of Rebuttal causes a wallbounce, allowing pick ups from anywhere on screen (including as a crossover counter where it's notably stupid), Hellfire and Heartless Spire are good OTG options for characters who need it, and Spirit of Vengeance is a fast travelling, hyper armor induced, OTG hitting freight train, making it a viable DHC option for getting out of precarious situations or long ranged pick ups. Although he favors that point position very much, Ghost Rider offers good support value.Raw DHC's used to get another character out can often be punished by Ghost Rider to get that character back on the field for one less meter used than his opponent. Easily the best snapback in the game, with 2 frame startup and reaching about 3/4 screen distance.Long ranged heavy normals and jumping S allows Ghost Rider to pester his opponents at almost full screen length and convert into full combos.Although he is very immobile, Ghost Rider can force enemies to come to him (literally, using 214L), and can convert stray hits from long-range pokes into big damage. Rather than relying heavily on projectiles like most other zoning characters, Ghost Rider zones out opponents with the incredible range on most of his H and S attacks. In UMvC3, Ghost Rider is a keepaway-focused character. As Ghost Rider, he channels the powers of Zarathos to spew hellfire and fly around on his cool motorcycle. Johnny Blaze was a stunt motorcyclist who forfeited his soul in a deal with demons from the underworld.
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